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	<title>iancrossland.us &#187; Video Games</title>
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	<description>Ethical Traveller</description>
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		<itunes:summary>Ethical Traveller</itunes:summary>
		<itunes:author>iancrossland.us</itunes:author>
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		<title>Midnight Club new producer and director available!</title>
		<link>http://iancrossland.us/2010/01/12/midnight-club-new-producer-and-director-available/</link>
		<comments>http://iancrossland.us/2010/01/12/midnight-club-new-producer-and-director-available/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 13:36:41 +0000</pubDate>
		<dc:creator>Ian Crossland</dc:creator>
				<category><![CDATA[My Thoughts]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360 Gaming]]></category>

		<guid isPermaLink="false">http://iancrossland.us/?p=908</guid>
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			<content:encoded><![CDATA[<p>Midnight Club canceled at beleaguered Rockstar San Diego?</p>
<p><strong>Source:</strong> A blog posted to game-industry news site <a href="http://www.gamasutra.com/blogs/RockstarSpouse/20100107/4032/Wives_of_Rockstar_San_Diego_employees_have_collected_themselves.php" target="new">Gamasutra</a>.</p>
<p>BitterPartyOfMany also claims that Rockstar dismantled the San Diego studio&#8217;s Midnight Club team. &#8220;Please, someone explain why the profitable and very functional Midnight Club team was ripped apart, their technology thrown away (after Midnight Club Los Angeles), and everyone who wasn&#8217;t fired or quit was shoved onto a project that has been struggling for well over 4 years?&#8221; the posting states.</p>
<p>To the owners of Rockstar, as an avid Midnight Club gamer, if you can&#8217;t get your shit together and produce and direct another successful Midnight Club turn the project over to my team and we will split the profits.<hr/>Copyright &copy; 2010 <strong><a href="http://iancrossland.us">iancrossland.us</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@iancrossland.us so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span><html><br />
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		<title>Halo Reach 9/24/10</title>
		<link>http://iancrossland.us/2010/01/06/halo-reach-92410/</link>
		<comments>http://iancrossland.us/2010/01/06/halo-reach-92410/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 21:40:16 +0000</pubDate>
		<dc:creator>Ian Crossland</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360 Gaming]]></category>

		<guid isPermaLink="false">http://iancrossland.us/?p=891</guid>
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Release Date September 24, 2010 to be exact.Copyright &#169; 2010 iancrossland.us. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@iancrossland.us so we can take legal action immediately.Plugin by Taragana

Pre-Order my NEW [...]]]></description>
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<p>Release Date September 24, 2010 to be exact.<hr/>Copyright &copy; 2010 <strong><a href="http://iancrossland.us">iancrossland.us</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@iancrossland.us so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span><html><br />
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		<title>Doom 4</title>
		<link>http://iancrossland.us/2009/12/15/doom-4/</link>
		<comments>http://iancrossland.us/2009/12/15/doom-4/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 16:12:19 +0000</pubDate>
		<dc:creator>Ian Crossland</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360 Gaming]]></category>

		<guid isPermaLink="false">http://iancrossland.us/?p=861</guid>
		<description><![CDATA[“Where’s the Emmy?” Tim Willits asks several pockets of employees as we tour the hallowed halls of id Software’s Mesquite, Texas office. The co-owner and creative director of the company shows us everything from the original toy shotgun used in Doom to the darkened floor where Doom 4 is currently in development.Copyright &#169; 2010 iancrossland.us. [...]]]></description>
			<content:encoded><![CDATA[<p>“Where’s the Emmy?” Tim Willits asks several pockets of employees as we tour the hallowed halls of id Software’s Mesquite, Texas office. The co-owner and creative director of the company shows us everything from the original toy shotgun used in Doom to the darkened floor where Doom 4 is currently in development.<hr/>Copyright &copy; 2010 <strong><a href="http://iancrossland.us">iancrossland.us</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@iancrossland.us so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span><html><br />
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		<title>Halo Reach Premiere Details</title>
		<link>http://iancrossland.us/2009/12/07/halo-reach-premiere-details/</link>
		<comments>http://iancrossland.us/2009/12/07/halo-reach-premiere-details/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 16:47:04 +0000</pubDate>
		<dc:creator>Ian Crossland</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360 Gaming]]></category>

		<guid isPermaLink="false">http://iancrossland.us/?p=843</guid>
		<description><![CDATA[
The world premiere of Halo Reach is just a few short days away, December 12th to be accurate.  You&#8217;ll need to tune into the Spike TV Video Game Awards to witness this event of events, and if Spike&#8217;s Geoff Keighley is to be trusted, Reach is going to be huge.


Copyright &#169; 2010 iancrossland.us. This Feed [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://www.co-optimus.com/images/upload/image/2009/haloreach.jpg" alt="" width="500" height="281" /></p>
<p style="text-align: left;">The world premiere of <strong>Halo Reach</strong> is just a few short days away, December 12th to be accurate.  You&#8217;ll need to tune into the Spike TV Video Game Awards to witness this event of events, and if Spike&#8217;s Geoff Keighley is to be trusted, Reach is going to be huge.</p>
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		<title>Electronic Arts has made it official: Dead Space 2 is on the way.</title>
		<link>http://iancrossland.us/2009/12/07/electronic-arts-has-made-it-official-dead-space-2-is-on-the-way/</link>
		<comments>http://iancrossland.us/2009/12/07/electronic-arts-has-made-it-official-dead-space-2-is-on-the-way/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 16:43:41 +0000</pubDate>
		<dc:creator>Ian Crossland</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360 Gaming]]></category>

		<guid isPermaLink="false">http://iancrossland.us/?p=841</guid>
		<description><![CDATA[

The sequel to the critically-acclaimed Dead Space with a Rorschach blot and some Unitology script over the weekend, EA confirmed today that Dead Space 2 is in the works. The new game will feature the return of Isaac Clarke, the hero of the original, as he meets news characters and employs new tools to slice [...]]]></description>
			<content:encoded><![CDATA[<div><span id="intelliTXT"></p>
<div style="float: right;"><img src="http://www.escapistmagazine.com/images/display/61129.jpg" border="0" alt="image" width="350" height="262" /></div>
<p>The sequel to the critically-acclaimed <a href="http://deadspace.ea.com/" target="_blank"><em>Dead Space</em></a> with a Rorschach blot and some Unitology script over the weekend, EA confirmed today that <em>Dead Space 2</em> is in the works. The new game will feature the return of Isaac Clarke, the hero of the original, as he meets news characters and employs new tools to slice and dice the Necromorph onslaught. &#8220;Survival isn&#8217;t the only thing on Isaac&#8217;s mind in <em>Dead Space 2</em>,&#8221; the publisher said. &#8220;This time, he calls the shots.&#8221;</p>
<p>&#8220;The infection continues to spread throughout space and our hero Isaac Clarke is the only person able to contain it. There are still loads of Necromorphs that need killing!&#8221; said <em>Dead Space 2</em> Executive Producer Steve Papoutsis. &#8220;In <em>Dead Space 2</em>, not everything is exactly as it seems. Expect plot twists that will surprise you and a huge cast of twisted, disgusting monsters that are sure to scare the daylights out of you.&#8221;</p>
<p>I&#8217;m not sure how I feel about the apparent &#8220;Rambofication&#8221; of the intrepid Mr. Clarke in the new game, but it&#8217;s way too early to get worked up over that. At this point, I&#8217;m just happy to hear that the saga will continue. <em>Dead Space 2</em> is currently in development at Visceral Games for the PC, PlayStation 3 and Xbox 360. No release date has been announced.</p>
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><hr/>Copyright &copy; 2010 <strong><a href="http://iancrossland.us">iancrossland.us</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@iancrossland.us so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span><html><br />
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		<title>The driving force behind Grand Theft Auto</title>
		<link>http://iancrossland.us/2009/11/15/the-driving-force-behind-grand-theft-auto/</link>
		<comments>http://iancrossland.us/2009/11/15/the-driving-force-behind-grand-theft-auto/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 13:05:27 +0000</pubDate>
		<dc:creator>Ian Crossland</dc:creator>
				<category><![CDATA[Things you need to know]]></category>
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		<guid isPermaLink="false">http://iancrossland.us/?p=795</guid>
		<description><![CDATA[Shaven-headed, with an unusually large cranium, Houser sits back in a comfortable chair at the Chelsea headquarters of Rockstar, the games label he created with his elder brother, Sam. At each question, he pauses to formulate an answer, before delivering it word-perfect, punctuated occasionally by an excited waving of the arms.
Dan Houser, one of the [...]]]></description>
			<content:encoded><![CDATA[<p>Shaven-headed, with an unusually large cranium, Houser sits back in a comfortable chair at the Chelsea headquarters of Rockstar, the games label he created with his elder brother, Sam. At each question, he pauses to formulate an answer, before delivering it word-perfect, punctuated occasionally by an excited waving of the arms.</p>
<p><a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article6916029.ece">Dan Houser, one of the game&#8217;s creators, talks to The Times</a></p>
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		<title>Microsoft’s Staffing Plan is Halo 4 for the Xbox 720</title>
		<link>http://iancrossland.us/2008/09/11/microsoft%e2%80%99s-staffing-plan-is-halo-4-for-the-xbox-720/</link>
		<comments>http://iancrossland.us/2008/09/11/microsoft%e2%80%99s-staffing-plan-is-halo-4-for-the-xbox-720/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 12:09:09 +0000</pubDate>
		<dc:creator>Ian Crossland</dc:creator>
				<category><![CDATA[Video Games]]></category>
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		<guid isPermaLink="false">http://iancrossland.us/?p=182</guid>
		<description><![CDATA[Here’s a little proof that Microsoft is actually working on next generation technology and Halo will be one of the games that will power this technological wonder that will be Xbox 720. So technically speaking we’d see a new version of Halo with the launch of its next platform.

“Job Description: Microsoft’s new Halo Studio team [...]]]></description>
			<content:encoded><![CDATA[<p>Here’s a <a class="external" href="http://jobview.monster.com/GetJob.aspx?JobID=75035951">little proof</a> that Microsoft is actually working on next generation technology and Halo will be one of the games that will power this technological wonder that will be Xbox 720. So technically speaking we’d see a new version of Halo with the launch of its next platform.</p>
<p><img class="aligncenter" src="http://www.gameguru.in/images/master-chief-halo-4-1.jpg" alt="Master Chief Halo 4" /></p>
<ol>“<strong>Job Description:</strong> Microsoft’s new Halo Studio team is looking for a technical and highly talented program manager to work with an engineering team to help define the next generation of gaming software technology. As part of a next generation team, you’ll be instrumental in helping to lead the development of the engine that will power future experiences for the next generation of gaming platforms. You will work closely with the software architect and the senior development team behind this critical new effort.You will have the opportunity to collaborate with artists, designers, and other creative functions within MGS to ensure that we are building the best possible platform for content creators. You will also work to ensure we are building collaborative efforts with expertise available across the company, including the Xbox platform team and Microsoft Research.”</ol>
<p>Well it certainly seems Microsoft’s heard Master Chief’s scream for the distant corners of space and sent in a brand new team to create an epic blockbuster once again.<hr/>Copyright &copy; 2010 <strong><a href="http://iancrossland.us">iancrossland.us</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@iancrossland.us so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span></p>
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		<title>HARMONIX AND MTV GAMES UNVEIL SETLIST FOR ROCK BAND™2 &#8211; THE ULTIMATE MUSIC GAME</title>
		<link>http://iancrossland.us/2008/08/27/harmonix-and-mtv-games-unveil-setlist-for-rock-band%e2%84%a22-the-ultimate-music-game/</link>
		<comments>http://iancrossland.us/2008/08/27/harmonix-and-mtv-games-unveil-setlist-for-rock-band%e2%84%a22-the-ultimate-music-game/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 15:18:24 +0000</pubDate>
		<dc:creator>Ian Crossland</dc:creator>
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		<guid isPermaLink="false">http://iancrossland.us/?p=115</guid>
		<description><![CDATA[Game to Feature Unrivaled Blend of Classic, Developing and New Artists
Rock Band Platform to Encompass More Than 500 Songs by End of 2008
Los Angeles, Calif. – July 14, 2008 – Harmonix, the world’s premier music video game company, and MTV Games, a division of Viacom’s MTV Networks (NYSE: VIA, VIA.B), along with marketing and distribution [...]]]></description>
			<content:encoded><![CDATA[<p>Game to Feature Unrivaled Blend of Classic, Developing and New Artists<br />
Rock Band Platform to Encompass More Than 500 Songs by End of 2008<br />
Los Angeles, Calif. – July 14, 2008 – Harmonix, the world’s premier music video game company, and MTV Games, a division of Viacom’s MTV Networks (NYSE: VIA, VIA.B), along with marketing and distribution partner Electronic Arts Inc. (NASDAQ: ERTS), today revealed at the 2008 E3 Media &amp; Business Summit the song set list for Rock Band™ 2, the next evolution of the groundbreaking Rock Band music platform. The Rock Band 2 soundtrack will feature over 100 songs with over 80 songs on disc plus an additional 20 bonus tracks which will be made available for free download this fall. This builds upon the unparalleled depth and diversity of Rock Band’s original set list and its ever-expanding library of downloadable tracks. Comprised entirely of master recordings from some of rock’s most prolific and untouchable artists, including AC/DC, Guns N’ Roses, Bob Dylan, Metallica, Pearl Jam and more, Rock Band 2 will deliver the most impressive and largest music catalogue of any music-based videogame ever.<br />
• After 14 years since Guns N’ Roses last official music release, Axl Rose selects Rock Band 2 to debut official new track “Shackler&#8217;s Revenge” from the highly-anticipated album Chinese Democracy.</p>
<p>• Rock Band 2 is the first and only music-based video game to feature the music of AC/DC. It includes their epic rock anthem, &#8220;Let There Be Rock.”</p>
<p>•	For the first time ever, music from American music icon, Bob Dylan, is featured in a video game with “Tangled Up In Blue.”</p>
<p>•	Rock Band 2 will feature backwards compatibility with all Rock Band downloadable music content released to date.</p>
<p>• Owners of the original Rock Band will have the ability to export most of the Rock Band disc tracks and upgrade them into Rock Band 2 gameplay&#8211;the first time ever in videogame history!</p>
<p>• With ongoing weekly DLC releases including individual tracks, track packs and full albums, the Rock Band music library will feature more than 500 songs by year’s end!<br />
“With Rock Band, Harmonix and MTV Games set out to create a powerful music platform for music fans, their friends and families to discover music in a way unlike ever before,” said Paul DeGooyer, SVP Electronic Games and Music, MTV. “We are honored that such legendary artists as AC/DC, Guns N’ Roses, Bob Dylan and more have chosen Rock Band 2 as a new platform for fans to experience their music. As our catalog of disc and downloadable songs continues to grow, we are determined to continue to provide the Rock Band community an unmatched ability to customize their musical experience with the artists and songs they love.”</p>
<p>Rock Band 2 On-Disc Track List:<br />
Artist	Song Title	Decade<br />
1.		AC/DC	“Let There Be Rock”	1970s<br />
2.		AFI	“Girl’s Not Grey”	2000’s<br />
3.		Alanis Morissette	“You Oughta Know”	1990’s<br />
4.		Alice in Chains	“Man in the Box”	1990’s<br />
5.		Allman Brothers	“Ramblin’ Man”	1970’s<br />
6.		Avenged Sevenfold	“Almost Easy”	2000’s<br />
7.		Bad Company	“Shooting Star”	1970’s<br />
8.		Beastie Boys	“So Whatcha Want”	1990’s<br />
9.		Beck	“E-Pro”	2000’s<br />
10.		Bikini Kill	“Rebel Girl”	1990’s<br />
11.		Billy Idol	“White Wedding Pt. I”	1980’s<br />
12.		Blondie	“One Way or Another”	1970’s<br />
13.		Bob Dylan	“Tangled Up in Blue”	1970’s<br />
14.		Bon Jovi	“Livin’ on a Prayer”	1980’s<br />
15.		Cheap Trick	“Hello There”	1970’s<br />
16.		Devo	“Uncontrollable Urge”	1980’s<br />
17.		Dinosaur Jr. 	“Feel the Pain”	1990’s<br />
18.		Disturbed	“Down with the Sickness”	2000’s<br />
19.		Dream Theater	“Panic Attack”	2000’s<br />
20.		Duran Duran	“Hungry Like the Wolf”	1980’s<br />
21.		Elvis Costello	“Pump It Up”	1970’s<br />
22.		Fleetwood Mac	“Go Your Own Way”	1970’s<br />
23.		Foo Fighters	“Everlong”	1990’s<br />
24.		Guns N’ Roses	“Shackler’s Revenge”	2000’s<br />
25.		Interpol	“PDA”	2000’s<br />
26.		Jane’s Addiction	“Mountain Song”	1980’s<br />
27.		Jethro Tull	“Aqualung”	1970’s<br />
28.		Jimmy Eat World	“The Middle”	2000’s<br />
29.		Joan Jett	“Bad Reputation”	1980’s<br />
30.		Journey	“Anyway You Want It”	1970’s<br />
31.		Judas Priest	“Painkiller”	1990’s<br />
32.		Kansas	“Carry On Wayward Son”	1970’s<br />
33.		L7	“Pretend We’re Dead”	1990’s<br />
34.		Lacuna Coil	“Our Truth”	2000’s<br />
35.		Linkin Park	“One Step Closer”	2000’s<br />
36.		Lit	“My Own Worst Enemy”	1990’s<br />
37.		Lush	“De-Luxe”	1990’s<br />
38.		Mastodon	“Colony of Birchmen”	2000’s<br />
39.		Megadeth	“Peace Sells”	1980’s<br />
40.		Metallica	“Battery”	1980’s<br />
41.		Mighty Mighty Bosstones	“Where’d You Go”	1990’s<br />
42.		Modest Mouse	“Float On”	2000’s<br />
43.		Motorhead	“Ace of Spades”	1980’s<br />
44.		Nirvana	“Drain You”	1990’s<br />
45.		Norman Greenbaum	“Spirit in the Sky”	1960’s<br />
46.		Panic at the Disco	“Nine in the Afternoon”	2000’s<br />
47.		Paramore	“That’s What You Get”	2000’s<br />
48.		Pearl Jam	“Alive”	1990’s<br />
49.		Presidents of the USA	“Lump”	1990’s<br />
50.		Rage Against the Machine	“Testify”	1990’s<br />
51.		Ratt	“Round &amp; Round”	1980’s<br />
52.		Red Hot Chili Peppers	“Give it Away”	1990’s<br />
53.		Rise Against	“Give it All”	2000’s<br />
54.		Rush	“The Trees”	1970’s<br />
55.		Silversun Pickups	“Lazy Eye”	2000’s<br />
56.		Smashing Pumpkins	“Today”	1990’s<br />
57.		Social Distortion	“I Was Wrong”	1990’s<br />
58.		Sonic Youth	“Teenage Riot”	1980’s<br />
59.		Soundgarden	“Spoonman”	1990’s<br />
60.		Squeeze	“Cool for Cats”	1970’s<br />
61.		Steely Dan	“Bodhitsattva”	1970’s<br />
62.		Steve Miller Band	“Rock’n Me”	1970’s<br />
63.		Survivor	“Eye of the Tiger”	1980’s<br />
64.		System of a Down	“Chop Suey”	2000’s<br />
65.		Talking Heads	“Psycho Killer”	1970’s<br />
66.		Tenacious D	“Master Exploder”	2000’s<br />
67.		Testament	“Souls of Black”	1990’s<br />
68.		The Donnas	“New Kid in School”	2000’s<br />
69.		The Go-Go’s	“We Got the Beat”	1980’s<br />
70.		The Grateful Dead	“Alabama Getaway”	1980’s<br />
71.		The Guess Who	“American Woman”	1970’s<br />
72.		The Muffs	“Kids in America”	1990’s<br />
73.		The Offspring	“Come Out &amp; Play (Keep ‘em Separated)”	1990’s<br />
74.		The Replacements	“Alex Chilton”	1980’s<br />
75.		The Who	“Pinball Wizard”	1960’s</p>
<p>Bonus Artist	Bonus Song Title	Decade<br />
76.		Abnormality	“Visions”	2000’s<br />
77.		Anarchy Club	“Get Clean”	2000’s<br />
78.		Bang Camaro	“Night Lies”	2000’s<br />
79.		Breaking Wheel	“Shoulder to the Plow”	2000’s<br />
80.		The Libyans	“Neighborhood”	2000’s<br />
81.		The Main Drag	“A Jagged Gorgeous Winter”	2000’s<br />
82.		Speck	“Conventional Lover”	2000’s<br />
83.		The Sterns	“Supreme Girl”	2000’s<br />
84.		That Handsome Devil	“Rob the Prez-O-Dent”	2000’s</p>
<p>** The Rock Band 2 on-disc track list is comprised entirely of master recordings.</p>
<p>More news about music on the Rock Band platform will be announced during the coming months.</p>
<p>Rock Band 2 will make its debut on Xbox 360™ video game and entertainment system from Microsoft this September and have an exclusive launch window in North America. Rock Band 2 will be available for the PLAYSTATION® 3 and PlayStation® 2 computer entertainment systems and Wii™ later this year.</p>
<p>The Rock Band online Music Store recently surpassed 16 million paid downloads since the game’s launch in late November 2007.With more than 200 tracks available to date on disc and via download purchase (complete list of tracks at <a href="http://www.rockband.com/dlc" target="_blank">http://www.rockband.com/dlc</a>), the massive Rock Band Music Store allows players to preview and purchase downloadable individual music tracks, packs and albums from the vast selection of offerings available as they build their own custom Rock Band library.</p>
<p>Rock Band 2 is rated “T” for Teen (lyrics, suggestive themes) by the ESRB.</p>
<p>For more information on Rock Band and Harmonix Music Systems please visit <a href="http://www.rockband.com/" target="_blank">www.rockband.com</a> and <a href="http://www.harmonixmusic.com/" target="_blank">www.harmonixmusic.com</a><hr/>Copyright &copy; 2010 <strong><a href="http://iancrossland.us">iancrossland.us</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@iancrossland.us so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span></p>
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		<title>Rockstar: GTA V Could Be Too Large for Xbox 360</title>
		<link>http://iancrossland.us/2008/08/27/rockstar-gta-v-could-be-too-large-for-xbox-360/</link>
		<comments>http://iancrossland.us/2008/08/27/rockstar-gta-v-could-be-too-large-for-xbox-360/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 15:17:21 +0000</pubDate>
		<dc:creator>Ian Crossland</dc:creator>
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		<guid isPermaLink="false">http://iancrossland.us/?p=113</guid>
		<description><![CDATA[Rockstar co-founder Sam (no, not Dan) Houser doesn&#8217;t know if the next Grand Theft Auto title after IV will properly fit onto  the 360&#8217;s standard-sized discs.
&#8220;One of the problems with the 360, and it affects games like Grand Theft Auto if you think about how much content we put in the actual machine, is [...]]]></description>
			<content:encoded><![CDATA[<p>Rockstar co-founder Sam (no, not <a href="http://www.kombo.com/article.php?artid=11006">Dan</a>) Houser doesn&#8217;t know if the next Grand Theft Auto title after IV will properly fit onto  the 360&#8217;s standard-sized discs.</p>
<p>&#8220;One of the problems with the 360, and it affects games like Grand Theft Auto if you think about how much content we put in the actual machine, is the fact that they don&#8217;t have a significantly larger storage medium than the previous systems. It&#8217;s a slightly bigger DVD disc,&#8221; Houser told 1up.</p>
<p>Then take into account that not all Xbox 360s come with a hard drive. It&#8217;s here that things get super sticky. &#8220;The 360 is going to have to get &#8217;round this issue we&#8217;re talking about&#8230;hopefully, they&#8217;re going to adopt one of those in the next year or so, because it&#8217;s going to become more of an issue. If we&#8217;re filling up the disc right now, where are we going? It&#8217;s not like our games are going to get any smaller.&#8221;</p>
<p>The <a href="http://360.kombo.com/article.php?artid=11656">delay</a> heard round the world was mostly credited to technical issues during IV&#8217;s development. Some said the 360 didn&#8217;t have enough space to hold the game; others heard that the PS3 version was having big problems of its own. Whatever the case, Houser isn&#8217;t telling. &#8220;Both machines are absolutely fantastic, but they both come with strengths and weaknesses. The strength of the 360 is a very, very accessible, familiar, effective environment to work in. You&#8217;re making the game from the get-go, everyone understands its PC environment &#8212; boom, off we go. It&#8217;s pretty good.&#8221;</p>
<p>Development on the PS3 version wasn&#8217;t too smooth early on, however. &#8220;I think it was challenging for a lot of companies, but it&#8217;s also a machine where, now that we&#8217;ve got comfortable with it &#8212; I don&#8217;t want to say we&#8217;ve cracked it, but we&#8217;ve got comfortable with it &#8212; we know we can make our games.&#8221;</p>
<p>Many have posed a big question that&#8217;s on my mind, for sure: Does either version look better than the other? &#8220;There&#8217;s a slight difference in the way they look,&#8221; Houser admitted. &#8220;I think that&#8217;s to do with really low-level technical stuff that I&#8217;m not the guy to explain. The 360 games have a certain look to them; PS3 games have a certain look to them. I like the way [the PS3] renders.&#8221; He concluded, &#8220;There&#8217;s a certain kind of softness without being blurry &#8212; some warmth to it &#8212; and then there&#8217;s a certain more clinical element to how the 360 looks.&#8221;</p>
<p>Read the whole interview through the source link.</p>
<div class="small">source: <a style="font-weight: bold; text-decoration: none;" href="http://www.1up.com/do/feature?cId=3167500" target="_blank">1up </a></div>
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		<title>Halo 4</title>
		<link>http://iancrossland.us/2008/08/27/halo-4/</link>
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		<pubDate>Wed, 27 Aug 2008 15:14:58 +0000</pubDate>
		<dc:creator>Ian Crossland</dc:creator>
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		<guid isPermaLink="false">http://iancrossland.us/?p=111</guid>
		<description><![CDATA[The following Bungie developer interview notes are a summary of everything Halo 4 the company talked about or what was hinted at. We dubbed it “The Secret Files” that puts one and one together. Every Halo fan obviously knows the (original) Halo trilogy is over (Halo 3 was left with an open ending). But with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="float-left" style="margin: 5px;" title="Halo 4 Xbox 360 fake boxart" src="http://www.videogamesblogger.com/wp-content/uploads/2008/03/halo-4-xbox-360-fake-boxart.jpg" alt="Halo 4 Xbox 360 fake boxart" /><strong>The following Bungie developer interview notes are a summary of everything Halo 4 the company talked about or what was hinted at.</strong> We dubbed it “The Secret Files” that puts one and one together. Every Halo fan obviously knows the (original) Halo trilogy is over (<a href="http://www.youtube.com/watch?v=VybS1C-4CAk" target="_blank">Halo 3 was left with an open ending</a>). But with Ensemble Studios working on the <a href="http://www.videogamesblogger.com/2007/08/28/halo-wars-demo-gameplay-video.htm" target="_blank">Halo Wars RTS prequel</a> and an <a href="http://www.videogamesblogger.com/2007/07/24/peter-jacksons-episodic-halo-game-trilogy-hinted-for-2008.htm" target="_blank">episodic Halo: Chronicles cinematic-game trilogy series</a> still in the works by Peter Jackson, would a Halo 4 FPS really be that far fetched? Time to line up the facts…</p>
<p><span style="text-decoration: underline;">July 14th 2006:</span> Bungie audio director, Marty O’Donnell, said at the UK Game Developers Conference that “<strong>We all want Halo to be the great ending to an epic trilogy</strong>. We look at what Peter Jackson did with the Lord of the Rings films &#8211; which each film bettering the previous one and that is what we are aiming for.”</p>
<p><span style="text-decoration: underline;">September 25th 2007:</span> At the launch of <a href="http://www.videogamesblogger.com/2008/01/23/halo-3-review-just-what-the-xbox-360-ordered.htm" target="_blank">Halo 3</a> the cinematic designer, Lee Wilson, said “There’s a lot of people who have been working on Halo much longer than us two have and they’re really interested in exploring new games, new stories, and whatever comes out of those conversations is what we’re going to pursue. We’re still going to make games for us.” And Joe Tung, multiplayer producer, said that <strong>the team was “figuring out right now what we’re working on next. We really don’t know what that is yet but as soon as we know, everyone else will know. Halo 4 is not in development</strong>.”</p>
<p><span style="text-decoration: underline;">October 8th 2007:</span> Halo movie director, Neill Blomkamp, confirmed that the Halo “film is entirely dead,” but consoled fans of the series by mentioning that “Well, <strong>we are already at work on another Halo game — I wouldn’t call it ‘Halo 4?, but it is based in the Halo Universe and represents a collaboration between Bungie and Peter Jackson. Halo 3 was definitely not the last Bungie Halo game</strong>.”</p>
<p><span style="text-decoration: underline;">November 9th 2007:</span> Bungie studio manager, Harold Ryan, mentioned that “<strong>Obviously Microsoft wanted us to make more Halo games. Both I and some of the more senior guys from the original Halo game have deep piles of game designs for the Halo universe that we are excited to build at some point. If the stars align and motivations are good and the platforms are right we’ll do them</strong>.”</p>
<p><span style="text-decoration: underline;">Now in 2008:</span> Bungie are still supporting the Xbox 360-exclusive <a href="http://www.videogamesblogger.com/2008/03/25/halo-3-heroic-map-pack-free-starting-today-next-legendary-map-pack-out-on-april-15th.htm" target="_blank">Halo 3 with new map packs</a>, as well as the above mentioned two Halo game spin-offs that are set for tentative Q4 2008 releases. It does look like they want to take a break from the series, which might be part of the reason why <a href="http://www.videogamesblogger.com/2007/10/06/halo-3-hits-number-1-on-japanese-sales-charts-while-bungie-becomes-independent-of-microsoft.htm" target="_blank">Bungie became independent from Microsoft</a>. But since money makes the world ago around, and of course fans do want more, it’s doubtful Microsoft or Bungie will want to give up on the Halo series that as of October 4th, 2007, combined sold over 20 million copies worldwide. <strong>Perhaps by the time the <a href="http://www.videogamesblogger.com/2007/03/13/next-xbox-720-to-launch-in-2011-2012-according-to-microsoft.htm" target="_blank">Xbox 720 launches in 2011-2012</a> we’ll hear about Master Chief’s comeback in Halo 4.</strong></p>
<p>Picture courtesy of <a href="http://www.vgboxart.com/view/13170/halo.4/" target="_blank">VGboxart</a>, quotes via <a href="http://news.bbc.co.uk/1/hi/technology/5168820.stm" target="_blank">BBC</a>, <a href="http://www.videogamer.com/news/26-09-2007-6538.html" target="_blank">ProG</a>, <a href="http://www.crunchgear.com/2007/10/08/halo-movie-is-dead-halo-4-coming/" target="_blank">Crunchgear</a>, <a href="http://bungie.net/" target="_blank">Bungie</a>, and a previous <a href="http://www.videogamesblogger.com/2007/11/09/bungie-actively-creating-a-new-game-franchise-outside-of-future-halo-content-of-course.htm" target="_blank">VGB</a> article.<hr/>Copyright &copy; 2010 <strong><a href="http://iancrossland.us">iancrossland.us</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@iancrossland.us so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span></p>
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